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Performance Metrics Without Gaming

Workplace | playbook | Updated 2026-03-14

Tags

playbook, workplace, metrics, accountability

Performance Metrics Without Gaming

Use when: teams are optimizing for dashboard numbers while quality, safety, or dignity declines.
Goal: design metrics that guide better work instead of rewarding shortcuts.

Why this matters

Bad metrics create false performance:

  • speed beats quality
  • hard cases get avoided
  • reporting gets distorted
  • workers lose trust in management

Design rules

  1. Pair speed with quality.
  2. Pair output with error or rework rates.
  3. Include at least one worker-impact measure.
  4. Track exceptions and edge-case handling.
  5. Review for gaming patterns monthly.

Quick targets

  • current KPI list and definitions
  • bonus or discipline links to KPIs
  • quality incident logs
  • rework volumes
  • escalation and appeal volumes

Core questions

  • What behavior does each metric reward?
  • What important work is currently invisible?
  • Where are teams gaming the number?
  • Which metric is causing the most harm?
  • Who can approve metric changes?

One-ask examples

  • “Pair throughput target with quality floor.”
  • “Publish rework and error rates next to completion rates.”
  • “Exclude high-complexity cases from raw speed comparisons.”
  • “Run a quarterly metric-harm review with frontline input.”

Scoreboard

  • throughput and quality shown together (Y/N)
  • rework rate trend
  • exception-handling rate
  • frontline trust score on metrics
  • number of metric changes based on harm review

Use with

Definition of done

Leave with:

  1. one harmful metric identified
  2. one replacement or paired metric proposed
  3. one decision owner
  4. one pilot review date

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